参加人数: 6 人(ユニークなログイン名の数)、総発言数 69

(01:38:31) [Hiromi] Hi
(01:40:05) [Kohei] Hi.
(01:40:12) [Suguru] Hi
(02:15:21) [Kohei] How was the ice break session?
(02:16:00) [Hiromi] [title] Designing Information Sharing Service For Disaster Situations
(02:22:14) [Kohei] How many days did it take recovering from the situation smartphones cannot connect to the internet?
(02:31:24) [Hiromi] [title] An Anime Keyframing for Comic-style Browsing
(02:31:32) [Kohei] bit.ly/chi2016j
(02:31:48) [Kohei] I am alone!!
(02:32:39) [masayuki] Hi!
(02:33:25) [Kohei] Hi!
(02:33:47) [Kohei] Thank you for your fascinating talk.
(02:34:16) [masayuki] I enjjoyed talking.
(02:34:20) [Greg] Hello!
(02:34:35) [Greg] Yes, thank you - it's inspiring work.
(02:35:49) [Kohei] Is there any difference between original comics and it's animation film?
(02:36:06) [masayuki] Kohei, recovering date depends on areas. Worst case was more than one month.
(02:36:46) [Greg] Kohei, yes, the current example is a popular case of the difference between the animation and the original comic
(02:37:45) [Megan] What are EOH features?
(02:39:16) [masayuki] Greg, thanks!
(02:39:37) [Kohei] Megan, that may be Edge Orientation Histograms.
(02:40:03) [Megan] ah ok, thanks!
(02:42:07) [Greg] Masayuki, absolutely! That's the kind of HCI work that I'm quite passionate about, actually. I'd look forward to chatting more about your work offline, if possible.
(02:42:53) [Kohei] Want to see the cases the algorism doesn't work.
(02:44:31) [Kohei] there may be some original video animation that has no original comic.
(02:50:44) [Hiromi] [title] SelPh: Progressive Learning and Support of Manual Photo Color Enhancement
(02:56:36) [Kohei] The system requires to understand context of a photo? or context-free?
(02:57:44) [Kohei] How do you define 'similar photo' ?
(03:00:22) [Greg] Yuki, let's please chat about your user study offline - I would like to learn more about your methodology. Thanks!
(03:01:35) [Greg] Could you please display the final slide again? I'd like to view the URL
(03:04:30) [Hiromi] koyama.xyz/project...
(03:05:46) [Greg] Thank you, Hiromi
(03:32:23) [Hiromi] [title] Stepped-line Text Layout with Bunsetsu-based Segmentation for Japanese Electronic Text Reading
(03:33:07) [Kohei] Looks interesting!
(03:35:35) [Kohei] Japanese consists of Kanji and Hiragana character. Reading speed may be infected from the combinations of these two different characters. I suppose.
(03:37:52) [Greg] Great point, Kohei. It could also be impacted by the discourse type. I presume 2ch, Twitter, and other social media sources that feature great language variation in text would complicate this.
(03:39:59) [Kohei] It also be related to opptical illusion. For example, popple illusion (c.f. www.psy.ritsumei.a... ).
(03:47:26) [Hiromi] [Lunch information] www.allmenus.com/c...
(03:48:11) [Hiromi] [title] Augmenting Embodied and Social Experience by Wearable Devices
(03:48:31) [Kohei] I meant this stepping method is not aesthetically beautiful. Combining optical illusion and the method, it can be much better.
(04:01:34) [Greg] For the papers listed as "shown at the symposium only," is it not preferred to post pictures or summaries about the content of the presentation on Twitter?
(04:02:38) [Hiromi] [title]Conceptualization and Validation of a Novel Protocol for Investigating the Uncanny Valley
(04:04:20) [Kohei] Greg, it depends on the author. I think. please ask the author whether it is possible to post or not.
(04:05:53) [Kohei] Some authors may want to make a future submission to a confernce or journal. So they tend to keep it secret maybe.
(04:08:25) [Greg] RE: Lunch information - are we supposed to order for delivery or are we traveling to the restaurant as a group?
(04:09:01) [Greg] Sounds great, Kohei, thank you. I'll follow up with them.
(04:09:14) [Kohei] We plan to go out for the lunch together.
(04:09:23) [Greg] As of now, I've only posted about Masayuki's presentation as it was displayed as public on the website.
(04:09:33) [Greg] Perfect. Thanks.
(04:12:41) [Kohei] That is interesting some HUMAN make subjects uncomfort.
(04:17:08) [Kohei] Good point...
(04:17:58) [Kohei] That is really interesting research. Thanks Megan.
(04:19:50) [Greg] Megan, I'd like to chat about your work with you offline as well - SUPER fascinating stuff
(04:19:56) [Hiromi] [title]Avatouch: A Puppet-based User Interface for Controlling A Robotic Massage Chair
(04:20:01) [masayuki] Greg, you can tweet about my talk!
(04:21:40) [Greg] Thanks, Masayuki! Here it is: twitter.com/search...
(04:22:22) [Megan] Thanks Kohei :)
(04:23:09) [Megan] Definitely Greg!!
(04:23:35) [Kohei] Why do you choose a bear as an avator... funny...
(04:25:56) [Kohei] Seriously, the form of the avator may affect precision of control.
(04:27:00) [Greg] Right - what if it was a more humanoid interface? A human doll?
(04:28:24) [Greg] Also, if anyone would like me to tweet about their work/presentation and tag on Twitter, please share your Twitter handle here
(04:28:25) [Kohei] and may need to compare the controller that graphically shows the human body on its display.
(04:31:46) [Kohei] Hungry?::Yes::No
(08:17:34) [Hiromi] Guest Talk: Human-"Agent" interaction research -A case study of a researcher-( Teruhisa Misu )
(08:36:41) [Greg] Is the baackchannel study something you did at Honda or Microsoft? Is this published somewhere?
(08:46:33) [Greg] This situated interaction product seems useful for the tourism industry as well
(08:46:55) [Greg] (Farewell to bus tour guides)
(08:54:34) [Greg] We have a wonderful work-life balance among researchers and designers at Salesforce :)